Warmech



The Warmech is a boss enemy in Ion Fury. It is a large mechanized walker armed with a Chain gun, a micro-missile launch pod and a rapid firing grenade launcher. These warmechs are originally GDF's design, but appear to be commandeered by Heskel's forces. When finally destroyed Warmechs always drop a Chain gun. After the second chapter's boss fight only picking up the dropped Chain gun allows you to leave the battle area by triggering a few explosions.

It first appeared as the boss of the Preview Campaign, and when it was destroyed, it left a Chain gun as a pickup between its scraps. In the released version, a Warmech is used as a boss in the second chapter Downtown Disaster Relief on the following sequences two smaller warmechs are part of the ending battle in the Ordinary Laboratory chapter, and multiple are seen in the first map of the Subterranean Climax chapter. Only the boss in the Downtown Disaster Relief chapter and the one in the secret level of third chapter Institutionalized has its unique health bar.

There are two variants of the Warmech, distinguished by their stripe color on their metallic gray body and different projectile attacks. There are the ones that have their health bar displayed, you can notice them because of their secondary color being dark orange with reddish hue and they spread grenades; then the ones that does not have their health bar displayed and use missile barrages, their secondary color is more like brown. Both Warmech types operate a Chain gun which they drop upon death. Being the main difference apart from the color and weapon of choice, that the orange ones have way more health (more than double) than the brown ones. This is probably because the orange ones are portrayed as bosses, while the brown ones are more like a 'semi boss' version and can appear in pairs. The orange ones can withstand a full attack at close range of the Ion bow's fully charged secondary attack, while the brown ones can´t.

The Warmech can be easily defeated by running around behind it at point blank range or climbing a high enough platform above their height, rendering it unable to fire as it attempts to point their cannons to the player to fire. Its Chain gun appear to be inaccurate at a distance if you're on the move but rapid barrage of grenades are capable of blocking your path while circling it. Climbing a tall enough crate, platform or concrete block, doesn't protect you from instant chain gun exposure either.

While any weapon may fit for the job, Ion bow shines through with its fully charged barrage of overloaded energy bolts melting away the health of any Warmech. Second best alternative is using Disperser grenade shots and Clusterpucks from distance but this can be time consuming to reload shots separately and they can endure quite a lot of explosives, requiring player to seek cover between their assaults or look for ammo around the area. Bullet based weaponry suffers from similar problems about reloads and damage output such as Disperser and Penetrator. Firing a Chain gun at a Warmech may cause it to rapidly bob into a random direction and retaliating with faster attacks, which appears to be a self-defense mechanism for "friendly fire" and they can take lots of exposure to bring down.