Bowling bomb

The bowling bomb is a weapon in Bombshell and Ion Fury.

Bombshell
Bowling bombs have multiple firing modes:
 * H.D.A. - self-directing bomblets with an alpha-wave detector system.
 * Hivebomb - bomblets with multiple delayed-fuze systems.
 * Pin-Bomb - allows the primary Bowling Bomb to spawn an additional Bowling Bomb on detonation, and again on the following detonation.

Ion Fury
In Ion Fury, the bowling bomb acts as a homing weapon which will actively seek out enemies in an area, after which it lights up, makes a short beep, and bee-lines towards the enemy. If no enemies can be found in the vicinity, the bomb stops rolling and can once again be picked up yet if they collide with another thrown bowling bomb, both will go off. The longer the firing button is held, the further the bomb is thrown, that means over charging bombs in crowded areas may make you miss intended targets and they will beeline towards the further enemies.

Secondary fire allow bomb to have controllable shorter fuse time with no homing in capabilities but still explode on impact with an enemy or when their fuse go off. Longer the secondary fire button is held down, their fuse will be shorter allowing to time assault on close enemies. While at both modes they can ricochet off the walls, secondary fuse mode somewhat require a sightline or knowing exactly where or how far the targets are for landing the toss or time the fuse otherwise they bounce away from the target harmlessly when missed.

A power-up enables Shelly to fire infinite fully charged bowling bombs for a period of 30 seconds.