Liberator



The Liberator is a common cybernetic enemy in Ion Fury. He is armed with a Disperser and exclusively fires its buckshot or grenade rounds. The common Liberator with green camo pants carries buckshot shells. He is joined by its cyborg-in-arms, another rare enemy type that is similar in appearance but wearing blue colored camo pants carrying a Disperser, though it is loaded with 40mm grenade rounds. When died, they have a chance of dropping either kind of Disperser ammunition depending on what type they've been using currently.

Liberators may not pose a huge threat when alone, but in conjunction with other enemies it can deal serious burst damage from varying distances. With both counter-part classes appearing at the same time, they will cover each others' weakness to flush you out from your position. When engaged in, Liberators will be in sneak and tracking mode as a first response, steering swiftly to follow unaware or distracted player in ducked position to evade shots. This trait scales up with difficulty and makes them harder to hit unless you opt-in for a counter attack as they stand first or lead the shot properly to their moving head. Their movement speed, frequency of their crouched steers, recovery against control impairing effects also fire rate, accuracy and damage scales up with difficulty level.

A simple Loverboy secondary attack or a well aimed Disperser buckshot to head are enough to dispatch them with ease. Unless confronted with a big group of enemies inbetween, using any bigger weapon would be a waste of ammunition as Liberators have limited chance of dropping ammunition and considered weak. Bodyshot Penetrator flechettes can lit them on fire and a bodyshot Ion bow and Electrifryer tazes them. At lower difficulties they'll be stunned and unable to attack along the duration of those effects, which they gradually shake tazes faster and ignore being lit on fire as difficulty scales up.

Like other small grade enemies; any weapon that can crush the target into giblets such as Bowling bombs, Clusterpuck and Disperser grenades will cause them to leave armor shards as a bonus reward behind. Chain gun and clean close up 12-gauge Disperser headshots also have the same armor shard reward effect, although somewhat dependent on luck due to their spread.

Liberators can pose as powerful at close quarters but has weak accuracy at distance and weak against any solid cover, anything that would allow you to keep that distance would give you an advantage while fighting them. While pellet spread of buckshots can be taken cover against with ease, it's hard to estimate a bouncing grenade's pathway in claustrophobic spaces. Wall ricochets can be frustrating to deal with when facing grenade launchers so it's adviced to stick to nearest corner for more movement space and react upon the arc of the incoming projectile.

Trivia

 * Until the full release of Ion Fury (v1.00), Liberators shared their voiceovers with the standard cultists.