Disperser

The Disperser is a close-ranged hybrid theme weapon in Ion Fury. Its primary attack mode is a shotgun which spread pellets with each shot. As of the demo update featuring the Heskel's House of Horrors mission, it has a secondary firing mode that loads the six barrels with 40mm grenade slugs, turning it into a grenade launcher. In full game weapon kept its features from the demo version, it's possible to change between buckshot and grenade shots by click of a button to speedload it at once. Secondary fire mode is also separated as a different weapon slot for quick switching.

Heskel's men can be seen to use and utilize this weapon to its finest as well. Liberators with green camo pants use the shotgun mode only, while their similar-appearing unnamed comrades with blue camo pants can switch between the grenade launcher and shotgun mode at will. Both drops the respective ammunition for the weapon they use by a small chance.

Buckshot mode is ideal for clearing individual targets from mid distance. It's capable of dealing critical headshot damage but due to its spread, such bursts of glory may seem spontaneous as it can effectively headshot any target about 20 meter away with tight spread pellet barrages at random. Being simple, it can handle any low tier or small framed enemies pretty well and dispatch small nuisances like Mechsect in one shot at their center mass. Anything bigger than cybernetic heads and you might need more shots depending on distance, target type and accuracy. Disperser's real utility and damage comes handy at close combat as expected. Any semi-cybernetic humanoid enemy, such as; Cultists, Liberators and Greater Cultists, will turn to giblets and leave small amount of armor shards on death for you to refresh your resources when headshot from up close by a buckshot, just like Chain gun. While not entirely effective against heavily cybernetic foes, buckshots can stop a Wendigo on its tracks when aimed at its head solely without the risk of self-damage.

Grenade projectiles can bounce on solid surfaces until it impact on a target or fuse ran off. However to deal high damage from upper torso or head, you need direct sightlines to the target or lead the shot real good by high arcing long shots at the open areas. Killing enemies with grenade blasts or landing a critical hit to their head with buckshot will gib the corpses and reward you with armor shards they left behind. By this bonus, it's a crucial device like Bowling bomb or Clusterpuck to have at enclosed spaces for sustaining your armor against masses of enemies. Also work long range or behind a cover pretty effectively with bouncing grenade against bigger targets like Brutes, Skinjobs or brown Warmechs. At rare occassions it can be used to shut down Greater Cultist porches or bombard a small crowd of low grade enemies at the beneath floor or just around the corner. Grenade projectiles always keep their collision with the player and they're hazards at enclosed spaces as they always have the risk of bouncing back and blasting player away on the slightest collision.